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Social gaming

Our view on gaming and the gaming industry

Entertainment and computer games are mentioned more and more often in the finer business circles. The gaming culture has grown substantially since the eighties, and when it comes to total turnover computer games are now on par with Hollywood or the music industry. That all of this translates into enormous business opportunities is now becoming apparent to a lot of people outside the gaming community. What´s even more interesting is the fact that ggames and interactive entertainment are among the few products that can actually be profitable in an online setting. Two good examples are the gaming worlds of Ultima Online and Everquest, Everquest, both of which engage hundreds of thousands of users, each paying 10 dollars a month for access to the system.

We don´t see ourselves as part of either the traditional, PC-based gaming culture, or as part of the new mobile gaming industry. PC-based games are largely a one-player experience, and their playability fades after a few weeks or months of use. The strictly mobile games offered today are hampered by similar restraints. They lack the prerequisites for long-lived communities among players, and are dependent on heavy marketing and quick revenues before their novelty dies away. Hattrick is the opposite: we market ourselves exclusively through our existing users. And we offer a continuing user experience over several years, with a steady evolution in gameplay and community- building. Around this core, we offer added value services, applications and competitions.

The gaming philosophy of ExtraLives stems from the Play by mail-culture. PBM games used multiplayer mechanics long before the PC era or the breakthrough of the Internet. However, the web proved to be the perfect place for the PBM philosophy to develop into something even more interactive and addictive. Games are open-ended, and are driven by player interactions, not by computerised opponents that often fail to surprise or challenge the user.

 
Popmundo has reached 300 000!
2008-06-15 13:44:23 We're thrilled to announce that Popmundo now has reached 300 000 users. We also welcome our latest city Sarajevo which was launched along with the Bosnian translation.

Popmundo in China
2007-11-15 13:44:23 Today we opened up the first Chinese city in Popmundo. With Shanghai on the map and a Chinese translation of the game we're looking forward to welcome a lot of Chinese users in the game.

Now we are 900 000!
2006-10-12 With over 900 000 users and an average of 3 years' active play among them, Hattrick strengthens its position as the web's most popular football manager game.

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ExtraLives | Tel: +46-8-673 13 55 | email: info@extralives.com